Alterac Valley weekend just ended and I'm pretty much burnt out. I spent the majority of the day yesterday on my Alliance mage grinding honor (It's crazy how fast the Alliance can get honor in AV) but I did do a few battlegrounds on my druid.
Alterac Valley is a big enough map that even with 40 people on each side, there are still significant opportunities for one on one combat. At one point, I did a few with a guild mate and he came to tower point to find me dueling a warrior and both of us under 1000 health. It was funny really. He was on _his_ druid so he topped me off and I said "I woulda had him".
What he _didn't_ see was the druid I found in cat form at 60% health and the rogue who caught _me_ in cat form before I could finish the other druid off. Both were long dead and the tower had still burned but the warrior and I were still going at it. My friend's druid is getting to be pretty well geared but he still seems to marvel at how easily I handle some classes. He shouldn't. There are some classes that a feral druid can absolutely school. Take, for example, rogues...
Rogues are leather wearing, sneaking around, stabbing you in the back, stun locking, running away if things don't go their way, good for nothing wastes of oxygen who can't heal themselves. I mean that. That said, they also seem to be intended to be chew toys for feral druids...
There are three basic ways an encounter with a rogue will start:
1) They are stealthed and get the jump on you.
2) You are stealthed and get the jump on them.
3) Neither of you are stealthed.
If you get the jump on a rogue, you want to open with a pounce. Not only does this give you a chance to front-load some damage, it puts a bleed on the rogue and bleeds will, eventually, pull a vanished rogue out of stealth and cannot be removed by Cloak of Skill. Furthermore, bleeds still do damage during Evasion. Then I like to follow with a rake and a rip (even if it's only a 2 combo point rip) and then drop into bear form before Pounce wears off. 'Tis better to leave combo points on a rogue than to be stunlocked in cat form.
For scenarios 1 and 3, you want to get into bear form as soon as possible... OK. Maybe you don't... But I do. You see... rogues are a crit happy, melee damage class. Bears are designed to soak up crits and melee damage with insanely high armor.
If you get caught in cat or caster form, you want to hit Barkskin. You can cast it while stunned or feared and it will help you ride out the initial stun and mash your "Rawr bear!!" button repeatedly.
Once I'm in bear form, I like to open with Feral Faerie Fire. Not only does it reduce their armor, but prevents them from going into stealth - and that's a major objective because rogues have a number of very annoying abilities while stealth. Vanishing during a fight is a large portion of a really good stunlock. As an added bonus, FFF will frequently get a rogue to burn cloak of skill.
After FFF, I like to use Mangle to do a mess of damage and to increase bleed damage and then Demoralizing Roar. Not because it does much but because it's annoying... And if I'm at half health or more and the rogue doesn't have any friends, I'm going to win... It's just going to take some time. I'm going to use this time to annoy the rogue.
At this point, you're just tanking the mob... I mean rogue... So next come the lacerates. I like to do two or three and then mangle again and hit FFF every now and then just to make sure it doesn't run out. If there's an enemy healer nearby who might help the rogue out... Pull the mob... I mean rogue... Around a corner or a long way away from the healer. You're going to want privacy for this...
If the rogue tries to run away, I'll Feral Charge them to catch up to them and root them. Maybe bash them if it's up and cyclone them during the bash. That should eat up most of the duration of the sprint. Or... If I know dash is up, I'll go cat form and use that - if we're outside, I'll catch up to him eventually... Or... If they're low on health, I'll moonfire spam the runners.
If things aren't going my way... There's Frenzied Regeneration. If I know I'm going to be using that soon, I'll stop using special attacks to to build up some rage and make sure I get the full benefit. I've got macros that allow me to cancel form, pop a health potion and a charged crystal focus and then drop back into bear form. It's instant cast - you just have to make sure that your global cooldown is up or you'll get caught in caster form. And then there's the classic bash and heal. You might, say, Bash and hit rejuvenation, Lifebloom and then drop into bear form. For extra style points, move away from the rogue while you're doing this. It will take them a couple of seconds to catch back up, giving your HoTs a chance to kick in.
Why does this work? Well... Feral Faerie Fire removes a lot of a rogues most damaging abilities and bleeds draw them out of stealth if they get out of FFF. Bear form increases your armor by 400% (~440% for a properly specced tanking druid) and PvP armor has insanely high amounts of armor (I use at least 3 pieces for every day tanking because it's so awesome) and the Merciless Gladiator's gear is available to everyone through battleground honor points. In all Merciless gear (with season 3 and 4 PvP gear thrown in), you should be pushing 20k armor - which would absorb 60-65% of melee damage coming in. PvP gear also has crazy amounts of agility which increases your chance to dodge (probably upwards of 25%) and increases your chance to crit... And when you crit, you get 4% of your health back (effect not happening more than once every 6 seconds)... And in bear form, your max health goes up by... My estimates put it at around 63% with the right talents. Which means you're healing for 4% of... A lot. It adds up.
I've used these techniques to solo a cheat death rogue with dual warglaives who got the drop on me _before_ the cheat death nerf. It was close but I think we both knew that he'd need some lucky procs to win... He didn't get them.
So... The next time you "encounter" a rogue, don't panic. Just tank them.
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